Sunday, May 13, 2012

I Gave You Eyes Through Which To See

Punching butterflies for sport.
Actually, no, I will not ever be adding eyes to the player (or any other facial features, though masks are a possibility), but the player is now much more than a running bean man.

The player now has a head. It does it's best to follow the cursor (he doesn't turn his head to look straight up or straight down, as his neck doesn't work that way).  Also, the player remains facing the cursor and can run backwards.

The player now has arms.  They swing about while running and jumping to keep balance (or maintain circulation to his hands)..

The player now has a bad attitude.  Click to punch. Hold and release to uppercut.  Only bad asses uppercut.

Yes, left and right click control right and left attack, respectively. It's awesome.

What? Isn't that backwards? Yes, and will be a lot easier this way.


Happy Mothers Day! Love you Mum!

2 comments:

  1. Why no eyes? The controls and stuff doesn't really make sense to me atm but... SHOW VIDEO SOON! It sounds neat

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  2. Left clicking, not only is it more natural for a right handed person, but also makes your character use his most natural arm the most. Put the mouse in your other hand and right click , you lefty you, and watch your player use their left hand more naturally!

    ALSO, when looking at the inventory screen and equipping things to your hands, the outline of a person is facing you. Equip something to his right hand, which is on the left side of the image and correlates to the left click! Your brain will think nothing of it, since you assigned whatever to each mouse click.

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