Wednesday, May 23, 2012

For Those Few Interested

Due to the lack of updates from the lack of coding and non-lack of moving, I feel I owe you something to keep you checking back here every so often.

My sister recently sent me this link, which cites different ways of going about movement, collision detection, and just lists different ways 2D platformers are made.  It's an interesting read (though I've only gotten halfway through).  If you're into games (I assume you are if you check here often) then take a look at this article.

I will say this though - my method of collision detection is not the same as what this article lists. There are many different ways, and I feel mine is quite simple, while flexible. For another post I suppose (if anyone cares).

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