Sunday, July 1, 2012

In The Shadows

Shading is a totally new thing for me, and I need it to fit the image of the game properly. Been doing a lot of research, and found that it will take a combination of recursive shadow casting and alpha blending (oooh! Big game concept words!). It's pretty interesting how it's done, and looks somewhat complicated, but should work for what I have in mind, keeping a pixelated look, while enhancing the experience with color and shadow. This is the article I found most helpful.. What? But your game isn't a rouge-like!

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