I'm going to revamp this blog to follow the "new game". It's late, so I wont post much of what's been done (which isn't much yet). Don't worry if you liked what the old game featured - the new game will still build random dungeons and still will focus on multiplayer game play and precious loot. Also Game Maker Studio has had some major updates and now includes multiplayer support and shaders (I'm excitied!), so I can do everything I planned to do without having to wait for more features.
So far, I've gotten a working multiplayer server that allows multiple people to join the server, move around the world of basic walls, and collisions now work better than it ever did in the old game.
Moss can not play test the "game" yet. I want and have the capability of releasing for PC and Mac, but of course, Apple wants a piece of the pie so to speak before I can even test for Mac, and with Moss on the fence about whether or not he will be upgrading to a new laptop, I'll wait before forking over the cash to one of my favorite money grabbing corporations.
That said, I need some folks soon to run the program with me, try to connect, and see what kind of issues may arise (I want to see what role latency will play). I know some of you out there are interested. If so, and you use a PC, get a free version of Game Maker Lite on Steam. This will let you subscribe to our game (when I put it up for testing), download automatic updates, and play test without me trying to host an executable file somewhere. If you do this, let me know, and we will arrange some testing!