GLSL is a whole other programming language that I have never used before. I got my hands dirty with it a little bit, but I'm putting it aside for now, as it is going to take a lot longer to get shadows just right, and I feel that it is not needed at this point in development. There are many other things that need to be worked on that can be done a lot quicker and are main gameplay elements, and while shadows may look cool, they can be added plenty later.
However, this time was not wasted. I learned that in order to incorporate the type of shading I want in the game later, I had to change the way I draw the world and players now.
Anyway, time to start hashing out the following:
- A working inventory, screen and hotbar
- Worldly items one can pick up
- A moving "monster" object
Also, Moss now has access to writing to the blog. So, I'm going to have to end off properly...
Over and out,