Sorry I haven't updated over break like I said I would, but between travelling, visiting family and friends, and just relaxing, I have been getting some DDP work done. And I am quite happy with the progress.
- Title and Main Menu - Basic functionality almost complete
- Player Actions (punching) - Complete
- Player Actions (stabbing) - Complete
- Player Actions (throwing) - Complete, but no object is thrown yet
- Other players appearing on screen - Started. Finished Code Rewrite!
- Inventory screen and handling - Complete
- Additional Tiles and Textures - Few Complete
- Autotiling Feature - Complete
- Health, Magic, and Money - Complete
- Health and Hotbar HUD Display - Complete
- Wearable Items (No more nude player!) - On Hold
- Pickup-able Money System, Moz - Complete
Okay, so some of those items are repeats from last time. But look at all those completed items! I also introduce the Moz, a small square currency. They even have a magnetic-like reaction to nearby players! They come in different colors, by value, and I find it fun already just to be able to pickup something other than the knife.
For now, I am holding off on wearable items, at least for the player's body, as the sleeves of shirts will have to match all of the arm animation. So I need to make more arm animation, which means more hand items!
Some exciting things are in the works for the near future:
- Thrown knives that are able to be picked up again.
- Target's that can be broken. (Basic Enemy)
- Bow and Arrows
- Guns - Pistols, Shotguns, Rifles
- Melee weapons with different arm animations
- In-Game Menu Basic Functions
I think I'll try to figure out how to make an "In-Progress" page or side item or somewhere on the site wear you can check these items out, and future things that I am planning.
And as a holiday gift, a few screenshots.
Hey Trevor,
ReplyDeleteI'm finally catching up with your posts and things are looking great! Speaking of arm animations, can you be awesome and make animations for things like two-handed axes/warhammers different from two-handed swords? It's always been a major issue for me in games like World of Warcraft when a character wields a battle axe like a sword instead of...well, like an axe.
That is the plan. Maybe I'll start that sooner than later.
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