Correction, it DID have multiplayer functions before coming out with the Studio version, which they declared them to be obsolete. Multiplayer functionality may not come out in Game Maker:Studio until late next year!
I was very... frustrated... to find this out last night as I looked for the correct functions to start adding networking to my game. I wanted to start adding networking as early as possible to avoid having to re-code sections of the game I create. I'm going to have to set networking aside for now and just focus on solo-play at the moment, which is fine; there is plenty to develop.
My list of things to do:
- Title and Main Menu - Basic functionality almost complete
- Game Setup Screen and Multiplayer connection - On hold until Game Maker supports this.
- Player Actions (punching) - Complete
- Multiplayer Chat - On hold until Game Maker supports this.
- Other players appearing on screen - On hold until Game Maker supports this.
- Inventory screen and handling - Complete
I'll turn my focus now from entirely networking and functionality to include content and visuals, including:
- Additional Tiles and Textures
- Autotiling Feature
- Health, Magic, and Money
- Health and Hotbar HUD Display
- Wearable Items (No more nude player!)
On a good note, before YoYoGames comes out with network capability for GM:S, they will be adding shader functions. This means shadows and advanced lighting would be possible again. I might be able to keep the torch item after all!
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