Sarah and I are visiting her family, but in some of the downtime, I've been able to figure out a large portion of the autotiling code. Later I'll add some code for the inside corners, but I'm not worried about that right now.
For now I have some basic tile placeholders. Not 100% happy with them, but I don't feel it's necessary to have them perfect at this stage in the game development. I think a tile graphics overhaul may occur late in the game, so I'll worry about it then.
I have designed the menu to shift screens underground, descending deeper with every option selected. Eventually, these backgrounds may incorporate items or dynamic players / monsters that will move about in the background.
Now I'm trying to hash out some code I redid for the player graphic to make it easier to create non-controllable players (for the player select screen and multiplayer player entities (no I did not stutter). In the meantime, I'll just dabble on the code when I have time, and fill you in over break!