Wednesday, October 23, 2013

Check out my body!

I needed some basic animations, so I took some of Moss's early sketches and brought them to life.  They are NOT the final game sprites, just place holders.  I also coded in the ability to play with my Playstation 3 controller, which makes it feel so much more gamey.


Cheers,
- Trevor

Tuesday, October 8, 2013

LOS - First Attempt


First video from the rebuilt game engine!  Showing off the preliminary "Line of Sight" calculations.  It's not perfect, but it's good enough for the time being.

Note that this is line of sight, not lighting.

-T

Wednesday, October 2, 2013

Through the Grind, Slight Distractions

I've successfully added NPC's to the game, and how the server tells players about them when they are close enough in proximity.  I also did some tweaks to the way the game was drawing the walls (and things in general) to make a 80% improvement to draw speed.

A good friend of mine, Tim, sent me a text early this week telling me I should check out a game called Card Hunters.  It takes the idea of a tabletop DnD experience to the extreme, while working in the game mechanics of Magic the Gathering.  It is highly addicting, free to play, browser based, and is the cause for some game progress slowdown, but it is also a great tool for discussing with Moss map design and general feel for our game.  As my sister would say, I'm just "researching".

Storm the Goblin Lair!

I'm about to implement a little code into the game to calculate ping rates.  Then I'll call upon some unlucky few to help test connection speeds and figure out just how much I'll need to make up for latency issues.

Cheers,
- Trevor